If the player knows the X-Bow user cannot block him in time, he will do a fair amount of damage to it for 3 Elixir.
The Knight can be used as a cheap tank for an enemy X-Bow.Cheap troops like Skeletons can pull him towards the center and negate most of his damage. A lone Knight will deal great damage to a Princess Tower by himself, taking around half of its health before he is defeated.When defending against this push, area damage and air troops are the most efficient way to clean it up. If the opponent tries to eliminate one of the two units, the overall cheap cost of the combo often gives the player enough time to back up the other one. He can be supported with Skeletons, Goblins, or Spear Goblins to quickly deal high damage on offense or defense.A Knight can be used to bait the enemy's swarms or tank counter, allowing a more threatening tank like a Giant to have an easier time on offense.With the help of a Crown Tower, the Knight can neutralize several 1-on-1, like a Prince or even a Giant Skeleton. The Knight has enough health and damage along with a low enough cost to counter low hitpoint or low damage support troops like a Musketeer or an Executioner.However, since his damage per hit is high enough to one shot Goblins, swarms with a lower troop count should be placed further away from him so that less of them get eliminated during the deploy time and can counterpush. The Knight's merely average hit speed and his inability to hit multiple targets makes him somewhat weak to swarms.If he is paired with fast moving units like a Hog Rider, the Knight will be pushed closer to the Princess Tower for extra damage or towards a defending unit, allowing him to attack the defending unit earlier.He should be placed on the side of the player's Princess Tower closest to the edge of the Arena so he can take out the Goblin the tower isn't targeting this allows for more effective damage distribution between the player's units and often results in less damage taken. The Knight is also a decent counter to a Goblin Barrel if the player has no other counters, because he one-shots Goblins.However, The Log or Barbarian Barrel will still counter the Goblin Barrel even if the Knight is tanking for them, so it is not recommended to use him in a combo when these cards are in the opponent's hand. On defense, he is the primary tank in the deck which helps against larger pushes. His low cost and relatively high hitpoints allow him to easily be used to attack with the Goblin Barrel, making the Goblins much harder to take down if a Zap or Giant Snowball is their only spell. He has a great synergy in particular with Goblin Barrel decks.The Electro Wizard works well with the Knight because the Electro Wizard can stun and reset attackers to cause them to re-target onto the Knight instead.Bats and Minions can easily defend against a Knight for a low Elixir investment. The Knight is fairly weak to air troops, as he is unable to target them and does not move quickly.He is able to act as a Lightning rod to protect weaker troops on defense, like a Musketeer or an Electro Dragon.
Knight has good statistics for his cost, and is able to survive a single hit from all damaging spells at equal levels.The Knight has a blond-colored mustache and eyebrows, and wears chain mail along with a team-colored scarf while wielding a sword.
He is a single-target melee troop with moderately high hitpoints and moderate damage. The Knight card is unlocked from the Training Camp (Tutorial). Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.” The Barbarian's handsome, cultured cousin.
Equipping weapons and gadgets occupies a certain amount of power.“A tough melee fighter.
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It has several randomly placed slots in which you can install weapons, wheels, and gadgets.